I am currently implementing Domion rules and intent to release it as a open source library for people to use it to make their games. It's still in an early stage but the main target would be unity3d developpers. Of course, the goal is to support as many languages at possible. I hope I can democratize Domion rules a bit in the process.
Anyway, I need clarification about "non favored hand"
Page 56 (7-2) says that:
Characters can improve their Strike, Missile Strike,Disarm and Parry stats for their non-favored hand by spending Advancement Points in the ordinary way.
Does that mean that you actually have two skills for Strike ? Strike favored and Strike non-favored ?
Hi,
I am currently implementing Domion rules and intent to release it as a open source library for people to use it to make their games. It's still in an early stage but the main target would be unity3d developpers. Of course, the goal is to support as many languages at possible. I hope I can democratize Domion rules a bit in the process.
Anyway, I need clarification about "non favored hand"
Page 56 (7-2) says that:
Characters can improve their Strike, Missile Strike,Disarm and Parry stats for their non-favored hand by spending Advancement Points in the ordinary way.
Does that mean that you actually have two skills for Strike ? Strike favored and Strike non-favored ?
Thanks for the clarifications